Vice City's story runs about 18 to 22 hours. The game has 31 main missions across Tommy Vercetti's rise from washed-up Forelli enforcer to Vice City crime lord. A completionist run with all collectibles, asset properties, side activities and rampages runs roughly 50 to 60 hours.
- Main story
- ~18–22 hours
- Story missions
- 31 total
- 100% completion
- ~50–60 hours
- Year released
- 2002 (PS2)
Vice City is the shortest mainline 3D-era GTA by mission count, but it has more side activity than GTA III. Each of the 15 asset properties unlocks its own short mission strand, and there are 35 unique rampages scattered across the map (the most of any 3D-era GTA).
What stretches the playthrough:
- 100 hidden packages spread across both islands
- All 35 rampages
- All 15 asset property mission strands (Pole Position Club, Print Works, Boatyard, etc.)
- Unique stunt jumps (36 of them)
- The Cherry Popper Ice Cream Factory and Sunshine Autos sub-games