GTA 5 Still Earns More in a Day Than Most Games Make in a Lifetime. The Numbers Are Absurd
Grand Theft Auto V is closing in on $10 billion in lifetime revenue and still pulls in over a million dollars a day, twelve years after launch. Set that against the rest of the industry, where half of all games earn $500 or less in their entire life, and the gap stops looking like a number and starts looking like a different planet.

Grand Theft Auto V came out in September 2013. It is, as of mid-2026, still one of the highest-earning entertainment products on Earth, and it is not slowing down in a way that makes any normal sense. The game has crossed 225 million copies sold, generated close to $10 billion in lifetime revenue, and continues to pull in more money on an average day than the overwhelming majority of games ever released will make in their entire commercial lifetimes. That last part is not hyperbole. It is what the data actually shows, and once you line the numbers up, the scale becomes genuinely hard to process.
Nearly $10 billion, and counting
Start with the lifetime figure. As of May 2025, Fortune reported that GTA V had generated more than $9.5 billion in worldwide revenue since launch. It crossed $1 billion in its first three days on sale in 2013, making it the fastest entertainment product in history to do so at the time, and it pulled in over $815 million in its first 24 hours alone.
To put $9.5 billion in context: that is more than the worldwide box office of almost any film ever made. It is more than Avatar, Avengers: Endgame, and Titanic each earned at the global box office. A single video game, built by one studio, has out-earned the biggest individual films in cinema history. That alone would be a remarkable career for any product. GTA V did it and then kept going for another decade.
The part that breaks your brain: it still sells like a new release
The truly absurd element is not the lifetime total. It is that GTA V is still selling at the pace of a freshly launched game twelve years in. Take-Two continues to report roughly 5 million additional units sold every quarter, which works out to around 20 million copies a year. One analyst estimated GTA V sold about 1.8 million copies on PS5 alone in 2026, including 387,000 in the month of May that year. These are numbers most brand-new games would be thrilled to post at launch. GTA V is posting them in its thirteenth year, six months before its own sequel arrives.
We broke down the longevity side of that story separately in why GTA V crossed 225 million copies and won't die. The short version: GTA Online turned a one-time $60 purchase into a recurring revenue machine.
Over a million dollars a day
Then there is GTA Online, the live-service half of the equation, which is where the per-day math gets surreal. Take-Two does not break out GTA-specific revenue as its own line item, so exact daily figures are analyst estimates rather than official disclosures. But every credible estimate lands in the same territory: GTA Online generates well over $1 million per day in 2026, more than thirteen years after the mode launched.
The order of magnitude is supported by Take-Two's own filings even if the precise number is not. The company reports that recurrent consumer spending makes up 75 to 80 percent of its total revenue, and it names Grand Theft Auto V and GTA Online among its top contributors quarter after quarter, alongside NBA 2K and Red Dead. For fiscal 2025, Take-Two posted $5.65 billion in total net bookings, with GTA sitting near the top of the list of what drove it. Even conservative third-party estimates put GTA Online's annual take in the hundreds of millions of dollars, which is the same as saying it clears seven figures most days of the year.
Now compare that to the rest of the industry
Here is where the word "absurd" earns its place. Set GTA V's daily revenue against what an ordinary game actually makes, and the comparison stops being a comparison.
According to an analysis of more than 41,000 games released on Steam over a recent three-year window:
- Half of all those games earned $500 or less in gross revenue, total, for their entire commercial life.
- About two-thirds earned under $5,000 lifetime.
- Only around 8 percent ever grossed more than $100,000.
- A majority of releases never recoup their development costs at all.
Read those two facts next to each other. GTA V brings in over a million dollars on an average day, while half the games released on the largest PC storefront in the world earn less than the price of a used car across their whole existence. In a single day, GTA V out-earns the lifetime revenue of thousands of other games combined. The median game on Steam makes a few thousand dollars if it is lucky; GTA V makes that much every few minutes.
This is not a knock on those games. Most are passion projects and hobby releases that were never built to be commercial juggernauts. The point is the size of the gap. The distance between GTA V and the middle of the industry is not a gap you measure in percentages. It is a gap you measure in orders of magnitude.
Why it matters going into GTA 6
There is a practical reason this is worth understanding right now, six months out from GTA 6. The money GTA V is still printing is exactly why Rockstar has been able to take its time. A studio sitting on a game that earns this much, this far past launch, does not feel financial pressure to rush its sequel. It can delay GTA 6 from 2025 into 2026, push it again to November 19, and refuse to start marketing until summer, all without blinking, because the previous game is still funding the entire operation.
That is the real story behind the absurd numbers. GTA V did not just make Rockstar rich in 2013. It bought Rockstar the freedom to make GTA 6 on its own schedule in 2026. When a single twelve-year-old game out-earns most of the medium every single day, you do not answer to anyone. You just ship when you are ready.
Sources
- Fortune via reporting — GTA V has generated more than $9.5 billion in worldwide revenue (May 2025)
- GamesRadar — GTA 5 is still selling millions a year, analyst estimates 1.8 million on PS5 in 2026
- Take-Two Interactive — Q3 FY2026 earnings release (225 million units, recurrent consumer spending mix)
- Game World Observer — 41,000 Steam games, half made $500 or less in gross revenue
- OpenCritic — Only 8% of Steam games gross over $100,000



