Could GTA 6 Make $5 Billion in Its First Week? What Analysts Now Project
Analytics firm Newzoo projects GTA 6 could make up to $5.2 billion in its launch week. Here is how they got the number, what it would mean, and the nuance that reins in the wilder viral claims.

The GTA 6 money numbers keep getting bigger, and the newest one is staggering: GTA 6 could generate up to $5.2 billion in its first week on sale. That figure comes from analytics firm Newzoo, and unlike a lot of the wild totals flying around, it is a grounded projection built on real preorder data. Here is exactly what analysts are forecasting, how they arrived at it, what it would mean for the record books, and the important caveat that actually cools some of the viral hype.
The estimate: up to $5.2 billion in launch week
The projection comes from a detailed report published on July 16 by Newzoo's Ronan Patrick. The headline: GTA 6 is on pace for roughly $3.25 billion to $5.2 billion in global revenue by the end of its launch week, which begins with the November 19 release. Newzoo's base case sits around $4.5 billion, which it ties to roughly 51 million units sold by the end of launch week.
To reach a dollar figure, the analysts assumed an average of about $88 per copy, reflecting a mix of buyers taking the $80 Standard Edition and a smaller share paying $100 for the Ultimate Edition.
How analysts got to the number
The forecast is not a guess pulled from hype. It is extrapolated from GTA 6's early preorder performance. According to Newzoo, the first week of preorders at the end of June generated an estimated $260 million in global digital spending, part of what the firm calls the strongest preorder campaign ever recorded. Two caveats are worth keeping in mind: that figure covers digital spending only, leaving out physical retail, and it is itself an extrapolation, scaled up from roughly $180 million observed across the United States and the five biggest European markets.
From that record-setting start, Newzoo modeled launch-week revenue using historical demand curves from GTA 5 and other blockbuster launches. Because GTA 6 is a "proven sequel" with an enormous built-in audience, the analysts project that early demand scales into a first week no game has ever approached.
What $5.2 billion would mean
For perspective, line it up against the current benchmark. GTA 5 earned around $1 billion in its first three days back in 2013, a record-shattering debut at the time. Newzoo's $4.5 billion base case would be roughly four and a half times that in a single week, and the top end of $5.2 billion would be more than five times it. Either figure would comfortably eclipse any entertainment launch in history, games or otherwise. We compared the two games directly in our GTA 5 vs GTA 6 sales breakdown, and the gap is not close.
The reality check: this actually tempers the hype
Here is the part that makes this estimate more interesting than a simple big number. Newzoo's data directly pushes back on the wildest claims that went viral earlier. Social-media posts had circulated figures as high as 39 million preorders and $3 billion ahead of launch, and Newzoo addressed the billion-dollar version head-on, stating plainly that GTA 6 has not done a billion dollars in preorders this far out and calling the idea absurd.
In other words, the credible read is that GTA 6's preorders are the strongest ever recorded and still nowhere near the billions some posts claimed. We covered those unverified figures in our reported preorder numbers piece, and this Newzoo report is a useful, sober counterweight to them. The launch-week projection is enormous precisely because it is built on real data rather than hype.
When we will know the real numbers
For all its rigor, this is still a projection, not a scoreboard. It is one analytics firm modeling the future, not Take-Two reporting the past. The first official financial checkpoint arrives at Take-Two's August 7 earnings call, the first report covering the preorder window, and the true launch-week revenue will not be confirmed until after November 19. Until then, treat $5.2 billion as a well-reasoned estimate rather than a done deal. For the full spread of projections, see our analyst sales estimates roundup.
The bottom line
Could GTA 6 make $5 billion in a week? According to Newzoo, yes, with a projected range of $3.25 billion to $5.2 billion and around 51 million copies in the base case, several times what GTA 5 managed in three days. It is one of the most credible forecasts yet because it is grounded in record preorder data, and it doubles as a reality check on the inflated viral claims. The number to actually watch, though, is the one Take-Two reports, first on August 7 and then after launch. If Newzoo is even close, the record books are about to be rewritten.
Sources
- Forbes — analyst claims GTA 6 could make $3 to $5 billion during launch week
- GamesRadar — GTA 6 on track for the strongest preorder campaign ever and up to $5 billion by the end of launch week
- Beebom — GTA 6 will cross $5 billion in sales during launch week, predicts analyst
- Notebookcheck — absurd GTA 6 first-week estimates put it at almost 4x of GTA 5



