1986 Miami fever-dream. Tommy Vercetti, neon, and the soundtrack that defined a generation.
Hand-curated rankings for Grand Theft Auto: Vice City, ordered with editorial notes.
Vice City's cars are half the reason the game still feels untouchable forty years removed from the era it captures. Rockstar didn't just dress up GTA III with palm trees — they built an entire fleet of 1980s exotics, lowriders, mission-critical cabs, and one DeLorean knockoff that you can technically fly. These are the ten vehicles every Vice City run is incomplete without, ranked by a mix of cultural footprint, mission importance, and how badly you'll grind to get one of each into the showroom.
Vice City's 31-mission campaign is shorter than San Andreas and tighter than GTA III, but every mission counts. These are the ones that built Tommy Vercetti's rise from washed-up Forelli enforcer to Vice City crime lord, ranked by design ambition, story payoff, and the moments that still get quoted decades after the game shipped. The soundtrack and the Miami palette do half the work; Rockstar's mission design does the rest.