Every Parachute Jump in GTA 5, Mapped (All 13 Locations)
GTA 5 parachute jumps number exactly 13: five BASE jumps and eight helicopter jumps. Here are the locations, the unlock, gold medals, and how they hit 100%.

The GTA 5 parachute jumps number exactly 13, split into five BASE jumps and eight helicopter jumps, and clearing both sets is one of the cleaner pieces of 100% completion in the whole game. They run off Dom Beasley's Strangers and Freaks string, they reward cash, and they send you off some of the most famous launch points on the map. Here is every jump, how to unlock them, the gold-medal targets, and how they slot into your completion checklist.
How many parachute jumps are in GTA 5
There are 13 parachute jumps in total. Rockstar splits them into two groups: 5 BASE jumps (where you climb a structure or leap from a high point on foot or via vehicle) and 8 helicopter jumps (where a pilot, Jeff, flies you up in a Maverick and you bail out over a target). Both groups feed 100%, but they count as two separate hobbies on the completion tracker, so you have to finish all five BASE jumps and all eight helicopter jumps to tick both boxes.
How to unlock the parachute jumps
The jumps open up after you complete Risk Assessment, the first of Dom Beasley's Strangers and Freaks missions, given to Franklin. Dom's icon becomes available after the story mission Minor Turbulence, and you first find him tangled in a tree up in Vinewood Hills after a crash. Help him down, skydive and bike with him off Mount Chiliad, and finishing that mission drops all 13 parachute jump markers onto the map for Franklin.
You also need a parachute equipped. You get one automatically during Minor Turbulence, and after that you can buy a fresh chute at any Ammu-Nation, or grab one from boarding most aircraft. Boarding a helicopter or plane in free roam equips a chute by default, which is exactly how the helicopter jumps work.
The 5 BASE jumps and their locations
BASE jumps are the on-foot leaps off fixed structures and cliffs. The five are scattered across Los Santos and Blaine County:
- Maze Bank Tower in the Financial District, the tallest building in the city and the signature rooftop leap
- The Mile High Club construction site, the half-built skyscraper downtown
- Eclipse Towers in West Vinewood
- Raton Canyon, a natural cliff drop out in the north
- A second Raton Canyon launch point further along the canyon
Each BASE jump scores on how cleanly you fly the route and stick the landing. For the rooftop jumps, do not parachute in on a plane to set up: crashing the aircraft into the street triggers a wanted level and can wipe out your run. Climb or fly up cleanly, then drop.
The 8 helicopter jumps and their locations
Helicopter jumps put you in a Maverick flown by Jeff, who lifts you to altitude before you bail and chase the checkpoints down to a landing pad. The eight cover a wide spread of the state, including:
- Mount Chiliad, the highest peak in San Andreas
- Vinewood Racetrack
- Tackle Street in Puerto Del Sol
- The RON Alternates Wind Farm
- Cassidy Creek
- Grapeseed
- Raton Canyon
- The Land Act Reservoir area near the dam
These are the longer, more vertical runs, so they live or die on hitting the floating checkpoint rings on the way down. Steer through every ring, then flare for a soft landing on the marked zone.
Gold medal objectives and rewards
Every jump pays out cash on a clean run, with the biggest reward on your first successful completion; repeat attempts pay less. To earn the gold medal on each jump you are graded on two things:
- Accuracy: pass through all of the checkpoint rings on the descent
- Landing: touch down on or right next to the target marker without splattering
Deploy the chute with enough altitude to line up the rings, then ease off the input to slow your descent before you land. If a run goes wrong, you can restart a jump with no penalty and try again for gold, so there is no reason to settle for a messy landing.
If you want a refresher on flying, weapons, and the rest of the basics before you start leaping off towers, the GTA 5 cheats page has the codes for spawning a chute-friendly aircraft, and the full GTA 5 game hub collects the rest of the side activities.
How parachute jumps count toward 100%
Because the BASE jumps and helicopter jumps are two distinct hobbies, both must be 100% complete for full credit, which means clearing all 13 jumps. Finishing them also reopens Dom Beasley's string: completing every jump unlocks his final mission, Uncalculated Risk, at the Land Act Dam, and that Strangers and Freaks mission is required for 100% in its own right. In it, Dom jumps from the dam without a parachute and dies on impact. You can finish the mission just by walking away, but to earn the gold medal (the "Leap of Faith" objective) you grab a chute and jump from the dam yourself, deploying early to clear the wall and land clean at the base.
So the full parachuting checklist for completion is: do Risk Assessment to unlock the markers, clear all 5 BASE jumps and 8 helicopter jumps, then finish Uncalculated Risk at the dam. Knock that out and you have closed two hobby categories plus a Strangers and Freaks mission in one campaign.
Sources
- BASE Jumps (GTA Wiki). Jump counts, locations, and 100% breakdown.
- Parachuting side missions (GTABase). The 5 BASE plus 8 helicopter split and unlock requirement.
- Risk Assessment (GTABase). Dom Beasley unlock and the 13 jumps that follow.
- Uncalculated Risk (Old Grumpy Gamers). Land Act Dam finale and the all-13 prerequisite.
- Parachute (GTA Wiki). Getting a chute via Minor Turbulence and Ammu-Nation.



