Every New GTA 6 Gameplay Feature Rockstar Has Revealed So Far
Rockstar has revealed a wave of GTA 6 gameplay details: a redesigned weapon wheel, expanded drive-by shooting, first-person driving with working gauges, and deeper Jason and Lucia co-op. Here is the rundown.

While fans argue over trailers, Rockstar has quietly been filling in what GTA 6 actually plays like. Alongside its official screenshots and site details, the studio has revealed a stack of concrete gameplay features, from a redesigned weapon wheel to first-person driving with working dials. If you want to know how GTA 6 will feel to play rather than just how it looks, here is the rundown of the new gameplay details revealed so far.
A redesigned weapon and equipment wheel
The weapon wheel is getting an overhaul. Beyond guns, it now houses a range of equipment and gear you can swap to on the fly, with reported items including binoculars, body armor, a flashlight, food and drink, duffel bags, and trauma kits. That points to a more survival-flavored loadout system than GTA 5's, where consumables and tools sit alongside your weapons rather than being buried in menus.
Expanded drive-by shooting
Combat on the move is getting wider. GTA 6 expands drive-by shooting well beyond leaning out of a car window. Players can reportedly fire from car windows, the beds of trucks, and even while swimming, opening up boat chases, off-road shootouts, and waterborne getaways as real combat scenarios rather than cutscene moments.
New stealth options
Stealth is getting more deliberate, too. The game adds crouching for sneaking, quieter approaches, and using cover, giving missions a genuine stealth path rather than forcing every encounter into a shootout. It is a small addition on paper that changes how you can approach objectives.
Deeper Jason and Lucia co-op
The dual-protagonist system is more than a gimmick. You can switch between Jason and Lucia both in the open world and during story sequences, in a system that builds on GTA 5's character switching. The key difference is emphasis: GTA 6 leans much harder into completing missions as a duo, with cooperative moments where the two leads work a job together playing a bigger role across the campaign. We broke that down in our Jason and Lucia switching explainer.
First-person driving and detailed interiors
For the sim-leaning crowd, this is a big one. GTA 6 supports both third-person and first-person driving, and the car interiors are fully modeled: working speedometers and gauges, plus real-time mirrors that show accurate reflections as you drive. Combined with the returning first-person mode, it makes cockpit driving a legitimate way to play, not a novelty.
What it adds up to
Put the pieces together and GTA 6 is clearly aiming for more depth in the moment-to-moment, not just prettier scenery. A gear-based weapon wheel, drive-by from almost anywhere, real stealth, tighter co-op, and cockpit driving all push the game toward being more systemic and reactive than GTA 5. For the confirmed arsenal specifically, see our GTA 6 weapons list.
The bottom line
Rockstar has shown enough to answer the "how does it play" question in broad strokes: a smarter weapon and equipment wheel, drive-by shooting from cars, trucks, and the water, added stealth via crouching, deeper Jason-and-Lucia co-op, and full first-person driving with working gauges and mirrors. None of it is the whole picture, and a proper gameplay trailer is still the thing everyone wants, but it is a strong signal that GTA 6's systems are getting the same attention as its visuals.



