How to Make Money in GTA Vice City: Best Businesses Guide
How to make money in Vice City: every asset business, its real daily income cap, Sunshine Autos car lists, store robberies and the top mission payouts.

The fastest way to learn how to make money in Vice City is to stop chasing pocket cash and start buying asset businesses that pay daily revenue while you do other things. Tommy Vercetti can own eight income-generating properties plus the Vercetti Estate, and once their missions are done they passively bank up to $53,000 a day combined. Below are the verified prices, the real daily income caps, the Sunshine Autos car lists, store robberies, and the highest mission payouts.
The best businesses in Vice City and their daily income
Every asset has a fixed purchase price and a daily revenue cap. The money builds up at the property until you walk in and collect the cash from the spinning pickup, so you have to revisit each one. Crucially, most assets only start paying after you finish their unlock missions, not the moment you buy the deed.
Here are all eight buyable assets, cheapest to most expensive, with their confirmed daily income:
- Boatyard (Viceport) : $10,000 to buy, earns $2,000/day
- Cherry Popper Ice Cream Factory (Little Havana) : $20,000, earns $3,000/day
- Pole Position Club (Ocean Beach) : $30,000, earns $4,000/day
- Kaufman Cabs (Little Haiti) : $40,000, earns $5,000/day
- Sunshine Autos (Little Havana) : $50,000, earns up to $9,000/day
- InterGlobal Films Studio (Prawn Island) : $60,000, earns $7,000/day
- Print Works (Little Haiti) : $70,000, earns $8,000/day
- The Malibu Club (Vice Point) : $120,000, earns $10,000/day
The Vercetti Estate on Starfish Island is not for sale: Tommy takes it from Ricardo Diaz during the mission "Rub Out," and it then generates $5,000/day on top of the eight purchased assets. The eight buyable assets alone cap out at $48,000/day, so adding the estate brings your property empire to roughly $53,000 per day of passive income.
The highest-earning assets to buy first
If you want maximum cash flow for the least outlay, prioritize the assets with the best income-to-price ratio. The Malibu Club is the single biggest daily earner at $10,000, and it doubles as the staging ground for the bank heist mission "The Job." Print Works ($8,000/day) and Sunshine Autos (up to $9,000/day) are close behind and cost far less than the Malibu Club.
Cheaper assets still pull their weight. Pole Position Club costs only $30,000 and pays $4,000/day, so it repays its price in under eight in-game days. The Boatyard is the weakest earner at $2,000/day, but at $10,000 it is the cheapest asset and is needed for 100% completion. Buy the high earners first, then mop up the rest once the daily revenue is funding itself.
You can browse the full property map and game overview on the Vice City game hub.
Sunshine Autos import garage: the car list payouts
Sunshine Autos is the cleverest money method in the game because its income scales with effort. After you buy the showroom in Little Havana for $50,000, the import garage opens with four lists of six cars each that you deliver to the marked garage. Each completed list raises the daily income and hands you a reward vehicle:
- List 1 complete: income rises to $1,500/day, reward is a Deluxo
- List 2 complete: income rises to $4,000/day, reward is a Sabre Turbo
- List 3 complete: income rises to $6,500/day, reward is a Sandking
- List 4 complete: income hits the $9,000/day cap, reward is a Hotring Racer
The cars themselves spawn around the city in fixed neighborhoods, and the showroom display screen tells you which models are still outstanding. Finishing all 24 deliveries gives you both the highest car-based daily income in the game and four free vehicles parked inside the showroom.
Robbing stores for fast early cash
Before the big assets are affordable, store robberies are the quickest way to top up your wallet. Walk into a robbable shop, aim any firearm at the clerk, and keep the gun trained on them until cash drops onto the counter. There are 15 robbable stores across Vice City, and robbing all of them counts toward 100% completion.
Each store pays out in escalating drops the longer you hold it up:
- First drop: $50
- Second drop: a further $100 ($150 total) and an automatic two-star wanted level
- Third drop: a further $250 ($400 total) and three stars
- Fourth drop: a further $600 ($1,000 total) and the alarm
A single fully drained store nets $1,000, so a circuit of all 15 can bankroll your first cheap asset. Grab the cash and leave before the wanted level becomes unmanageable. If you would rather skip the heat entirely, the Vice City cheats page lists the money-adjacent codes (weapons, armor and health) that keep robbery runs survivable.
Mission payouts and side jobs worth the time
Story missions and side jobs add lump sums on top of the asset income. The asset-unlock missions are the most valuable: clearing Kaufman Cabs ends in the mission Cabmaggedon, which pays $5,000 and switches on the taxi firm's daily revenue. The Taxi Driver side job rewards persistence too: completing 100 consecutive fares pays a $10,000 bonus on top of the per-fare cash, and it counts for 100% completion.
Other reliable earners include the Vigilante, Paramedic and Firefighter side missions, each of which stacks small per-level rewards while granting useful bonuses like extra armor and fireproofing. None of these match the asset businesses for raw money, but they pad your bankroll during the stretches when you are driving across the map anyway.
The smart money order
Put together, the route to a self-funding economy looks like this:
- Rob stores and run side missions for your first $30,000 to $50,000
- Buy Pole Position and Sunshine Autos early for cheap, scalable income
- Reinvest the daily revenue into Print Works, InterGlobal Films and the Malibu Club
- Finish every asset's unlock missions so all of them actually pay out
- Grind the Sunshine Autos car lists and Taxi Driver fares for the lump-sum bonuses
Once all nine income sources are active, you are collecting close to $53,000 a day for the price of a quick drive around your properties. For more on the buildings themselves, see the Vice City screenshots gallery.



