'Rockstar Got It Right': Take-Two's CEO Defends GTA 6's $80 Price and Says They Could Have Charged More
On the earnings call, Take-Two CEO Strauss Zelnick didn't just defend GTA 6's $80 standard and $100 Ultimate pricing, he called the game 'an incredible bargain' and said that given the hype, Rockstar could have charged even more. Here is exactly what he said.

GTA 6's $79.99 standard price, and the $99.99 Ultimate Edition above it, has been one of the most argued-about numbers in gaming since Rockstar confirmed it. On the earnings call, Take-Two CEO Strauss Zelnick did not just defend that pricing. He called the game a bargain and said that, with demand this high, Rockstar could have charged even more. Here is exactly what he said, and why it is landing the way it is.
"Rockstar got it right"
Asked about the pricing, Zelnick was direct: "Rockstar got it right on the pricing of the Standard Edition and the Ultimate Edition." He framed both the $80 standard and the $100 Ultimate as correctly judged, and said reception for both editions has been "exceptional." Coming on the same call where he described preorders as "unprecedented and astonishing," the pricing defense doubled as a victory lap.
"We could have charged more"
The line raising eyebrows is the next one. Zelnick added that "given the hype around this title, I think we could have made any number of other pricing choices." Translated: with demand this strong, Rockstar arguably left money on the table by charging "only" $80.
He leaned hard into the value argument to back it up, saying "GTA 6 will be an incredible bargain as far as experiences go," and that the company's goal is to "deliver way more value to consumers than what we charge them." The pitch is that the higher price still buys an enormous amount of entertainment relative to what you pay.
The value case, and the pushback
On a pure per-hour basis, Zelnick's argument is defensible. A game people will pour hundreds of hours into is cheap entertainment measured against almost anything else. GTA 5 made that case for over a decade.
The problem is the room it is being said in. GTA 6's $80 standard price made it one of the first AAA games to cross that line, and the $100 Ultimate Edition drew real criticism for putting some content behind the higher tier, a fight we covered in our Ultimate Edition paywall breakdown. To a chunk of the audience already uneasy about $80 becoming the new normal, "we could have charged more" reads as tone-deaf, even if the math holds up.
Why he can say it now
The reason Zelnick can talk this way is sitting right next to the pricing comments on the same call: record preorders. The unprecedented preorder numbers are the whole argument. If $80 were genuinely too high, the preorders would not be astonishing. The demand is the cover that lets him stop apologizing for the price.
The bottom line
Take-Two is done being defensive about GTA 6's cost. In Zelnick's telling, Rockstar nailed the pricing, the game is "an incredible bargain," and they could have charged more if they wanted. Players are free to disagree, and many will, but the preorder numbers give him the receipts to say it out loud.
Sources
- Beebom — Zelnick says 'Rockstar got it right' on GTA 6's $80 price tag
- TweakTown — Take-Two CEO on GTA 6's price: 'given the hype, we could have made other pricing choices'
- Kotaku — Take-Two boss explains why GTA 6 is $80 and NBA 2K27 is $70
- Destructoid — Take-Two CEO calls $80 GTA 6 'phenomenal value,' says they could have charged more



