Every grind activity end-to-end, sorted by net dollars per hour. Toggle the live 2x event, hard-mode multipliers, and crew bonuses to recalculate.
| Activity | Kind | $/hr ▼ | RP/hr | Duration |
|---|---|---|---|---|
Doomsday Act III · Hard · Criminal Mastermind IV $2.025M Act III finale + $3.75M Criminal Mastermind IV bonus. Requires all 3 acts cleared by the same 4-player team, on Hard, in order, no deaths anywhere. | Heist finale | $3,150,000 needs 4+ players | 16,364 | 110m |
Nightclub Warehouse · Full Sale All-stock sale with full Pop. and 5 techs hired. | Sell mission | $2,466,667 | 10,667 | 45m |
Cayo Perico Finale · Solo · Hard · Panther Statue (event) Panther Statue is event-only and rare, untouched by the 2026 rebalance. Listed for ceiling reference, not a sustained grind. | Heist finale | $1,791,429 | 15,429 | 70m |
Cocaine Lockup · Full Sale Top MC sell; vehicle type rolled at start. | Sell mission | $1,669,714 | 8,571 | 35m |
Pacific Standard · Hard · 4-Player Original 4-player heist finale on Hard. Default cuts split the take evenly; base untouched by the 2026 rebalance. | Heist finale | $1,607,143 needs 4+ players | 12,000 | 70m |
Diamond Casino · Big Con · Diamonds · Hard Gross take before Lester's 10% and crew fees. Diamonds spawn only during event weeks; vault values were cut 30% in the July 2026 rebalance. | Heist finale | $1,599,979 needs 2+ players | 15,789 | 95m |
Bunker · Full Sale Single-public-lobby Phantom Wedge run. | Sell mission | $1,575,000 | 9,000 | 40m |
Kortz Center Heist · First Run of Week Primary painting at the 4x first-weekly rate (resets Thursday). Once per week, not a sustained loop; repeats drop to $481,250 before the $100,000 replay fee. | Heist finale | $1,540,000 | 12,000 | 75m |
Doomsday Act III · Hard · 4-Player Act III finale alone on Hard, no Mastermind bonus. Cut 10% in the July 2026 rebalance. | Heist finale | $1,104,545 needs 2+ players | 9,818 | 110m |
Dr. Dre Agency Finale · Don't F*ck With Dre Single recovery finale, trimmed 10% in the July 2026 rebalance; the leader's $900K is not reduced when teamed. | Heist finale | $830,769 | 11,077 | 65m |
Acid Lab · Sell Mission Full stock sale, single-vehicle delivery. | Sell mission | $804,000 | 9,600 | 25m |
Cayo Perico Finale · 4-Player · Hard · Tequila Same primary value as solo; the crew shaves finale time but the primary is split across the team. | Heist finale | $660,000 | 27,000 | 40m |
Cluckin' Bell Farm Raid · Leader Leader-only fixed payout, cut to $400K in the July 2026 rebalance. Associates each receive a separate $50K. | Heist finale | $533,333 | 13,333 | 45m |
Cayo Perico Finale · Solo · Hard · Tequila Solo Hard with the Tequila primary (post-July 2026 rebalance baseline). Secondary loot adds ~$100K on top. | Heist finale | $440,000 | 15,000 | 60m |
Payphone Hit (Bonus Objective) Bonus objective stacked on top. Quick cadence. | Contact mission | $425,000 | 10,000 | 12m |
Auto Shop Robbery Contract Three-mission contract chain delivered to the Auto Shop. | Contact mission | $293,333 | 6,667 | 45m |
Salvage Yard · Daily Robberies Three luxury-car robberies per in-game day. | Contact mission | $280,000 | 6,000 | 60m |
Sumo Remix Lobby-shoving adversary mode; bonus during 2x weeks. | Adversary | $168,000 needs 2+ players | 18,000 | 10m |
Sightseer (VIP Work) Briefcase collection across LS; nothing fights back. | Freemode | $160,000 | 6,000 | 12m |
Headhunter (CEO Work) Freemode CEO mission; chains with Sightseer and VIP Hunt. | Freemode | $152,000 | 6,000 | 15m |
Cypress Flats Survival 10-wave survival in a tight industrial yard. | Survival | $106,667 | 13,333 | 18m |