The original 3D GTA. Liberty City, Claude, and the birth of an open-world genre.
13 entries · Firearms, melee, throwables

The hard-hitting Kalashnikov — heavy damage and a wide spread, the rifle of choice for full-scale shootouts. Stocked at Ammu-Nation once Claude reaches the Staunton Island bridge.

GTA III's only proper melee weapon — a wooden bat that downs pedestrians in two or three swings and turns car windows into shrapnel. Reliably looted from downed Mafia goons in Portland.

The handheld trigger for 8-Ball's car bombs — buy a bomb job at any 8-Ball garage, get back to the car, and detonate on cue. The only way to weaponise a parked Patriot in 2001 Liberty City.

Claude's default unarmed strike — a quick straight punch with no flair, used the moment you holster every other weapon. The starting point for every brawl in 2001 Liberty City.

A back-mounted napalm sprayer with a continuous stream of flame — devastating against gang clusters but useless against vehicles. Required reading for several Yakuza and Cartel missions in Shoreside Vale.

A timed fragmentation grenade with a throw arc that scales with how long the button is held — Liberty City's straightforward answer to gang clusters and roadblocks. Sold at every Ammu-Nation from mid-story onward.

GTA III's top-tier assault rifle — fully auto, laser-accurate, and devastating into the endgame. Sold only at the Shoreside Vale Ammu-Nation and dropped by Cartel enforcers in the final missions.

A petrol-filled bottle that bursts into a pool of fire on impact — perfect for area denial and burning down parked Mafia cars. Stocked at Ammu-Nation early in the story and dropped during several Portland setups.

Claude's starter sidearm — a 9mm semi-automatic with a tight crosshair and decent reload. Sold at every Liberty City Ammu-Nation from the opening missions and a fixture of Portland street fights.

An unguided RPG that obliterates vehicles, helicopters, and groups of enemies in one shot — the franchise's original heavy hitter. Hidden at the Shoreside Vale Ammu-Nation and at several iconic GTA III secret pickup points.

A pump-action 12 gauge that dominates close-range gunfights — the workhorse shotgun of Liberty City. Stocked at every Ammu-Nation from mid-Portland onward and a fixture of Mafia missions.

A bolt-action scoped sniper rifle that one-shots most enemies with a headshot. Required for the rooftop hits in Staunton Island and stocked at the high-end Ammu-Nation late game.

Liberty City's iconic drive-by SMG — a high-fire-rate Israeli Uzi Claude can fire from a moving car. The original GTA drive-by weapon and the only SMG in GTA III.