Los Santos and Blaine County — Michael, Trevor, and Franklin's three-protagonist masterclass.
Browse all 95 weapons in Grand Theft Auto V. Firearms, melee, throwables

A futuristic bullpup-layout 5.56 rifle with the highest fire rate in the assault class. Unlocked at Ammu-Nation once the protagonists reach the high-tier weapons tier.

An 18th-century ceremonial dagger added in GTA Online's Beach Bum update — fast, sharp, and one of the only one-hit-kill melee weapons in GTA V's arsenal. Unlocked via the Headhunter hidden objects collection.

A select-fire armor-piercing machine pistol — full-auto in a sidearm slot, ideal for drive-bys when an SMG would block the camera. Unlocked at Ammu-Nation mid-story.

The classic AK-47-style 7.62 rifle — hard-hitting and ammo-efficient, the rifle of choice for full-scale gun battles. Stocked at Ammu-Nation from mid-story onward.

The Weapon Workshop upgrade of the base Assault Rifle — added with the Gunrunning update. Supports scope, grip, extended clips, and four MK II ammo types including explosive rounds.

An AA-12-style full-auto combat shotgun — drum-magazine-fed with brutal sustained DPS. Unlocked at Ammu-Nation once the protagonists complete the Vinewood-side of the story.

A bullpup-style 5.56mm SMG with rifle-caliber stopping power in an SMG frame — Trevor's signature mid-game weapon. Sold at Ammu-Nation from the mainland onward.

A hand-thrown leather baseball — a novelty throwable that knocks pedestrians off-balance. Picked up at certain GTA Online clubhouses, but more entertaining than tactically useful.

The franchise's signature blunt weapon — a wooden bat that downs pedestrians in two or three swings. Sold at every Ammu-Nation from the start of the GTA V story for under $30.

A medieval-style two-handed war axe added with the Bikers update — one of GTA V's slowest melee weapons, but with the highest single-hit damage in the entire melee class.

A pair of brass knucks that turn Michael, Trevor, and Franklin's unarmed punches into bone-breaking hits without changing the animation. Stocked at Ammu-Nation and a staple GTA Online opener.

A jagged broken beer bottle picked up from bar floors and fight scenes — short-reach but lethal in a stab. Mostly a flavour weapon, useful when Trevor finishes a Yellow Jack scuffle.

A QBZ-style bullpup 5.56 rifle added with the I'm Not a Hipster update — extreme accuracy and slower fire rate than the Carbine. Stocked at Ammu-Nation thereafter.

The Weapon Workshop upgrade of the Bullpup Rifle — added with the Doomsday Heist. Scope, suppressor, grip, and MK II ammo bring the precision-leaning bullpup into endgame range.

A compact bullpup-layout shotgun with rifle-style ergonomics — added with the High Life update. Higher rate of fire than the pump, smaller magazine than the assault.

A military-grade incapacitating gas canister added with the Gunrunning update — knocks out enemies in a wider radius than tear gas. Sold at the Bunker Workshop after completing prep.

An M4-style 5.56 carbine with tight aim assist — out-ranges the AK at the cost of slightly tighter ammo. Sold at Ammu-Nation from mid-story.

The Weapon Workshop upgrade of the Carbine Rifle — added with the Gunrunning update. Scope, grip, extended clips, and four MK II ammo types lift the standard carbine into endgame territory.

A polymer-frame compact pistol added with The Contract update — passes metal detectors in heist setups and includes a built-in suppressor. Sold at the Agency Armory.

An MG4-style upgraded LMG with higher accuracy and damage than the base MG — the late-game heavy weapon of choice. Sold at the top Ammu-Nation tier.

The Weapon Workshop upgrade of the Combat MG — added with the Gunrunning update. Scope, suppressor, grip, and four MK II ammo types make this GTA Online's most upgraded LMG.

A personal defence weapon added with the Last Team Standing update — high fire rate, large magazine, and a stock for hipfire-and-shoulder transitions. Stocked at Ammu-Nation thereafter.

A double-stack semi-auto pistol with a larger magazine than the base Pistol — Trevor's preferred sidearm during the Wade Hebert missions. Sold at Ammu-Nation across Los Santos.

A break-action single-shot 40mm grenade launcher added with the Doomsday Heist — fits in vehicles so you can fire from a moving car. The drive-by grenade launcher of GTA V.

A cut-down AK-style assault rifle added with the Bikers update — small enough to fire from a moving car. The rare drive-by capable assault rifle in GTA V's arsenal.

A steel crowbar with a satisfying thud — a mid-game melee upgrade over the bat. Sold at Ammu-Nation and reliably looted from construction sites across Los Santos and Sandy Shores.

A long-barrel single-action revolver with the highest range of any pistol — also Rockstar's Red Dead Redemption 2 tie-in unlock. Awarded after a Headshot challenge in GTA Online's Freemode.

A break-action coach gun added with the Bikers update — two shells per reload, lethal at close range, and a Western tribute aesthetic. Sold at Ammu-Nation thereafter.

Sprays a thick cone of foam that blinds pedestrians and slowly damages them at point-blank range. Pulled from fire trucks and useful for putting out vehicle fires before they detonate.

A festive RPG variant that fires colorful pyrotechnic rockets — same damage as the standard launcher with a celebratory visual. Added with the Independence Day update and recurring at every July 4th event.

The default unarmed attack — quick straight punches and a basic combo string. Always available when every other weapon is holstered, and the starting point for every Los Santos brawl.

A hand-tossed signal flare used to mark drop zones for the Air Freight DLC missions. Burns brightly at night and can briefly blind nearby enemies. Functional rather than combat-oriented.

A signal flare gun that can also light gas canisters on fire and fly above the map for night signals. Added with the Heists update and central to several setup objectives.

A heavy-duty police flashlight that doubles as a low-damage melee weapon and a worn flashlight in dark interiors. Looted from LSPD officers and a fixture of GTA Online's stealth approach kits.

A long iron pulled straight off the green — longer reach than the bat at the cost of attack speed. Picked up at the Los Santos Country Club and at certain Vinewood mansions.

A timed fragmentation grenade with a throw arc that scales with how long the button is held — Los Santos's standard answer to gang clusters. Stocked at Ammu-Nation from mid-story.

A pump-action grenade launcher firing six-round magazines of 40mm HE rounds — devastating against crowds but tricky to aim for moving targets. Added with the Heists update.

A 1920s Thompson-style drum-fed submachine gun added with the Valentine's Day Massacre Special — Prohibition-era aesthetic with full-auto firepower. Sold at Ammu-Nation thereafter.

A claw hammer — a blunt one-handed melee tool that lands with a heavy thud. Found at construction sites across Los Santos and Blaine County and stocked at Ammu-Nation.

A short hand-axe added in GTA V's Independence Day update — a high-damage chopping melee that drops most pedestrians in two swings. Unlocked via the Bag of Cans missions in GTA Online.

A specialized chemical-fuel canister added with the Bikers update — used in clubhouse operations to pour a chemical trail for arson missions. Equipped only during specific business setups.

A 1911-style .45 ACP sidearm with brutal damage at the cost of slower reload. Available at Ammu-Nation from the mid-story and a Michael De Santa favourite during Vinewood missions.

A double-action .44 Magnum revolver added with the Bikers update — six-shot capacity, two-shot kills, and a swagger to match. Stocked at Ammu-Nation thereafter.

The Weapon Workshop upgrade of the Heavy Revolver — added with the Doomsday Heist. Adds a scope, four MK II ammo types, and an upgraded barrel with massively improved precision at range.

An automatic combat shotgun added with the Heists update — Saiga-12-style mag-fed with high sustained fire and brutal close-range damage. Unlocked via Heist completion.

A .50 caliber bolt-action sniper rifle — the king of long-range damage in GTA V's base arsenal. Required for the Vinewood-rooftop hits and sold at the top Ammu-Nation tier.

The Weapon Workshop upgrade of the Heavy Sniper — added with the Gunrunning update. Thermal scope, suppressor, and four MK II ammo types including armor-piercing and explosive rounds.

A lock-on heat-seeking rocket launcher — the answer to police choppers and the Hydra. Added with the Heists update and sold at the top Ammu-Nation tier.

A petrol canister that lets the protagonists pour a flammable trail and ignite it — a fire-starting tool used in several story missions including The Big Score's pre-finale setups. Always available from carjack-able service vehicles.

A fixed-blade combat knife that lethally cuts down pedestrians in one or two stabs. Stocked at the cheaper Ammu-Nation tier and a staple of GTA V's stealth-approach loadouts.

A broad chopping blade carried by Marabunta Grande and roving gangs — heavier than the knife with a wider arc. Picked up after the Merryweather Heist setup arc.

A Tec-9-style machine pistol added with the Lowriders update — drive-by capable and dual-wieldable. The classic gang machine pistol made for low-rider passenger missions.

A break-action one-shot precision pistol — slow reload but the only handgun with a one-shot-kill body hit. Awarded for completing the Online Daily Objectives across a month.

A semi-automatic designated marksman rifle bridging the gap between assault rifle and sniper. Added with the Heists update and a flexible mid-range option for moving targets.

The Weapon Workshop upgrade of the Marksman Rifle — added with the Gunrunning update. Scope, suppressor, extended clip, and MK II ammo types lift the DMR into long-range work.

An M249-style belt-fed light machine gun — high capacity, sustained fire, and the cheaper of the two LMG options. Stocked at Ammu-Nation in the late-game weapons tier.

A compact Uzi-style submachine gun that the protagonists can fire from a moving car — the early-game drive-by SMG of choice. Sold at Ammu-Nation from the start of the GTA V story.

A compact Skorpion-style machine pistol added with The Diamond Casino Heist update — drive-by capable and the smallest SMG in GTA V's arsenal. Sold at Ammu-Nation after the update.

A six-barrel rotary chaingun with the highest sustained DPS in GTA V — shreds helicopters, SWAT vans, and crowds in seconds. Sold at the top Ammu-Nation tier and a Trevor signature.

A petrol-filled bottle that bursts into a lingering pool of fire on impact — perfect for area denial. Stocked at Ammu-Nation from mid-story and a fixture of the gang turf wars.

An 18th-century muzzle-loading musket added with the Independence Day update — one shot, devastating damage, painfully slow reload. Earned via the Independence Day collectible run.

A maritime-themed antique revolver added with The Cayo Perico Heist update — earned via the Los Santos Slasher serial-killer treasure hunt. One-shot kills, six-round cylinder.

A police baton reliably looted from downed LSPD officers and spawned at every police station. A slow-but-satisfying alternative to the bat for crowd control.

A skydiving parachute opened mid-freefall with a press of the parachute button. Bought at Ammu-Nation in unlimited supply once the Parachuting mission is completed in the main story.

Hand-thrown improvised explosives added with The Diamond Casino Heist — longer fuse than a grenade and a bigger blast radius. Sold at the Master Penthouse Arcade.

A heavy plumber's pipe wrench introduced with the Bikers update — slower than the bat but with stiffer impact damage. Stocked at Ammu-Nation once the update is installed.

The starter sidearm — a standard 9mm semi-automatic sold at every Los Santos Ammu-Nation from the start of the GTA V story. Reliable, accurate, and the base for the Mk II conversion.

A hand-cannon .50 caliber pistol that drops most enemies in one or two shots. Added with the High Life update and stocked at Ammu-Nation thereafter.

The Weapon Workshop upgrade of the base Pistol — added with the Gunrunning update. Supports flashlight, suppressor, extended clips, and four MK II ammo types including hollow-point and incendiary.

A wooden cue grabbed off the rack at any GTA V bar — handy when a friendly game of pool turns into a brawl. Reliably found at the Yellow Jack Inn and at Sandy Shores' pool halls.

Triggered explosive mines added with the Cunning Stunts: Special Vehicle Circuit update — placed on the ground and detonated when an enemy walks or drives within range. Sold at the Bunker Workshop.

A pump-action 12 gauge — the workhorse close-range gun of GTA V. Stocked at every Ammu-Nation from the start of the story, with five-shell capacity.

The Weapon Workshop upgrade of the Pump Shotgun — added with the Doomsday Heist update. Adds a scope, suppressor, and four MK II shell types including dragon's breath incendiary.

An electromagnetic-coil rifle firing hypersonic tungsten slugs — the next-gen exclusive heavy weapon. Earned by completing the Special Vehicle Cargo missions on PS4/Xbox One/PC.

An unguided rocket-propelled grenade launcher that obliterates vehicles, helicopters, and groups of enemies in one shot. Sold at Ammu-Nation in the heavy weapons tier and central to several heist finales.

A cut-down two-shot shotgun small enough to fire in tight spaces — devastating up close, near-useless at range. Trevor's signature weapon and sold at Ammu-Nation from mid-story.

An MP5-style submachine gun with tight aim assist — accurate enough for mid-range engagements and a backbone of the mid-game arsenal. Stocked at Ammu-Nation across Los Santos.

The Weapon Workshop upgrade of the base SMG — added with the Gunrunning update. Supports scope, suppressor, extended clips, and four MK II ammo types including armor-piercing.

A non-lethal variant of the Grenade Launcher firing CS gas canisters — a Heists-update prep tool used to clear rooms without raising the wanted level. Exclusive to mission objectives.

A bolt-action scoped sniper rifle that one-shots most enemies with a head or torso hit. Stocked at Ammu-Nation from the mid-tier weapons range and a fixture of GTA V's heist setups.

Hand-packed snowballs only available during GTA Online's annual Festive Surprise event — picked up by holding R1/RB near a snowy patch in Los Santos. Pure novelty, but devastating in a snowball fight.

A cheap, palm-sized Saturday-night-special pistol — slow rate of fire and small magazine, but cheap enough to be the budget GTA Online opener. Sold at every Ammu-Nation.

The Weapon Workshop upgrade of the SNS Pistol — added with the Doomsday Heist update. Flashlight, extended clip, and four MK II ammo types lift the budget pistol into competitive territory.

A 5.56 carbine added with the High Life update — high accuracy, large default magazine, and a balanced firing curve that makes it a popular GTA Online endgame loadout.

The Weapon Workshop upgrade of the Special Carbine — added with the Doomsday Heist. MK II ammo, scope, suppressor, and a heavy barrel make this one of the most upgradable rifles in the game.

Adhesive C4 charges that stick to walls, vehicles, and pedestrians — placed and remote-detonated on cue. Essential for the Heist setups and one of GTA V's most-used explosive tools.

A primitive obsidian-blade hatchet added with the Red Dead Online tie-in — triggers a Rage Mode buff on kills. Earned via a cross-game bounty challenge.

A taser-style stun gun that ragdolls enemies on a single hit without raising the wanted level in low-density areas. A staple of GTA Online's silent-prep approach.

A drum-fed Striker-style automatic shotgun added with the Lowriders update — high capacity, full-auto, and drive-by capable. The gang shotgun made for low-rider gunfights.

An automatic flip-knife added with the After Hours update — Trevor's go-to concealed melee for nightclub close work. Picked up by completing the Solomon Richards Movie Props collection.

A canister that releases a cloud of CS gas, making enemies cough and slowly take damage. Found in police lockers, military bases, and at certain hidden pickup points.

An alien-energy laser SMG from the Doomsday Heist Act III — fires a continuous beam of plasma with no traditional reload. Sold at the Facility's armory after the update.

A handheld pulse-pistol from the Arena War update — fires a shockwave that knocks vehicles and players away without doing direct lethal damage. Sold at the Arena Workshop.

A 1920s gangster-era engraved pistol added with the I'm Not a Hipster update — fixed suppressor, low ammo capacity, but iconic styling. Unlocked via the GTA Online Survival mode.

An alien-tech laser minigun added with the Doomsday Heist Act III — continuous plasma beam, no traditional reload, infinite ammo capacity. Sold at the Facility's armory.