Three cities, one state. CJ, Grove Street, and the most ambitious 3D GTA ever shipped.
42 entries · Firearms, melee, throwables

The classic Kalashnikov — hard-hitting and ammo-efficient, the rifle of choice for full-scale gang wars. Stocked at Ammu-Nation from San Fierro onward, with Hitman skill unlocking move-and-shoot.

The franchise's signature street weapon — a wooden bat that stuns and downs pedestrians in two or three swings. Used in early Grove Street missions and easy to pick up around basketball courts, baseball diamonds, and gang turf.

A pair of brass knucks that turn CJ's unarmed punches into bone-breaking hits without changing his animation. The earliest melee upgrade in San Andreas — find them in alleys, on dead pedestrians, or at hidden pickups across Los Santos.

A snapshot camera handed to CJ during "Photo Opportunity," later useful for the 50 Snapshots collectible photo-hunt across San Fierro. Holding it in combat puts the world into a third-person scoped view.

A pimp-style walking cane Carl can swing as a low-damage melee weapon, mostly used for style or comic effect. Found at the Four Dragons Casino and in certain Las Venturas safehouses.

A motorised cutter that holds enemies in place and shreds them in a single sustained swing — one of the deadliest melee weapons in San Andreas. Find one at the Hardware Store in Angel Pine, in Sweet's house, or scattered around the desert.

A semi-automatic SPAS-12-style shotgun with a much faster cycle than the pump variant — drops gang members and SWAT alike in one or two hits at close range. Sold in Las Venturas Ammu-Nation.

A bolt-action hunting rifle with a fixed scope — slower than the sniper rifle but useful for medium-range engagements early in the game. Drops from rural pedestrians and stocks at Ammu-Nation from Las Venturas onward.

A hand-cannon .44 that drops most enemies in one or two shots and stays useful into the endgame. Available at Ammu-Nation from San Fierro onward, with maxed Pistol skill unlocking a tighter sway.

A rubber novelty doubling as a low-damage joke weapon — also gifted to girlfriends to boost CJ's sex appeal stat. Found in adult shops and certain bedrooms across the map.

Sprays a thick cone of foam that blinds pedestrians and slowly damages them at point-blank range. Pulled from fire trucks and useful in the firefighter side-mission for putting out burning cars.

Carl Johnson's default unarmed strike, used the moment you spawn or holster every other weapon in GTA San Andreas. Build the muscle stat at any gym to throw faster combos and unlock special finishing moves.

A back-mounted napalm sprayer with a continuous stream of flame — devastating against tight groups but useless against vehicles. Required in "Are You Going to San Fierro?" and sold at Las Venturas Ammu-Nation.

A bouquet of red roses that doubles as a weak melee weapon and a girlfriend-mission gift to raise CJ's relationships faster. Picked from cemetery pickups around San Andreas.

A long iron pulled straight off the green — slower than a bat but with longer reach. Picked up at the Los Santos Country Club, the Avispa Country Club, and certain Las Venturas mansions.

A timed fragmentation grenade with a throw arc that scales with how long the button is held. The simplest answer to gang clusters, parked enemy vehicles, and chasing cop cars.

A lock-on FIM-Stinger-style launcher that auto-tracks helicopters and jets — the answer to police choppers and the Hydra. Unlocked at Las Venturas Ammu-Nation and found at Area 69.

A curved Japanese sword that decapitates pedestrians in a single swing, returning from GTA Vice City. Most reliably looted from Da Nang Boys during the San Fierro storyline, or bought once the Las Venturas Ammu-Nation stocks it.

A combat knife that lets CJ perform silent stealth kills when crouched and approaching enemies from behind — essential for the burglary side-mission and several Las Venturas heist setups. Spawns in kitchens, on Vagos members, and behind certain restaurants.

A laser-accurate 5.56 carbine that out-ranges the AK at the cost of tighter ammo — the late-game assault rifle of choice. Carried by SWAT and Tierra Robada military, and sold at Las Venturas Ammu-Nation.

A compact Uzi-style submachine gun that CJ can fire from a car window — the ideal drive-by weapon. Hitman SMG skill unlocks dual-wield for double the on-foot suppressive fire.

A six-barrel rotary chaingun with the highest sustained DPS in the game — shreds helicopters, SWAT vans, and crowds in seconds. Found in Area 69, on the Hydra carrier, and at Ammu-Nation late game.

A petrol-filled bottle that bursts into a lingering pool of fire — perfect for area denial and burning gang members alive. Frequently dropped by Ballas during turf wars and unlocked at Ammu-Nation early in the story.

Green-tinted NVGs that brighten dark interiors and night exteriors — essential for stealth missions in Area 69 and certain countryside heist setups. Unlocked alongside the thermal pair during the heist arc.

A police baton dropped by downed San Andreas cops and reliably found at every LSPD, SFPD, and LVPD station. A solid, slow alternative to the bat with a satisfying thud on impact.

Worn as a backpack and deployed in free-fall, the parachute is unlocked during "Verdant Meadows" and changes traversal completely — it's a core tool for skydiving missions and Mount Chiliad descents.

CJ's first proper sidearm — a 9mm semi-automatic pistol sold at every Ammu-Nation from the start of the game. Hit Hitman pistol skill and CJ dual-wields a pair for double the fire rate.

A wooden cue grabbed off the rack in any San Andreas bar — handy when a friendly game of pool turns into a brawl. The Lil' Probe Inn and 8-Ball-style dives are the easiest places to find one.

The trigger paired with satchel charges — equipping it locks the camera over your placed explosives and detonates them on input. Always picked up alongside the charges themselves at Ammu-Nation.

An unguided RPG-7 that obliterates vehicles, helicopters, and groups of enemies in one shot. Sold at Ammu-Nation after the San Fierro story and reliably found at Bayside Marina military spawns.

Player-detonated C4 packs paired with a separate remote trigger — place a stack, switch weapon, blow them on cue. Required reading for the Las Venturas heists and several Toreno missions.

A cut-down shotgun small enough to dual-wield once CJ reaches Gangster skill — devastating up close, near-useless at range. Often dropped by Ballas and Vagos during gang wars.

A pump-action 12 gauge — the workhorse close-range gun of San Andreas. Earn Hitman shotgun skill to walk-and-shoot, then chain shells through pedestrian crowds with no reload lag.

Introduced for the gravedigger sequence in "Body Harvest," the shovel becomes a permanent melee option afterwards. Found on Back-O-Beyond ranches, behind rural houses, and at the Las Venturas burial scenes.

A suppressed 9mm that one-shots most pedestrians and never raises CJ's wanted level when fired — the go-to choice for the burglary side-mission and quiet hits. Stocked at Ammu-Nation after "Doberman."

An MP5-style submachine gun with tight aim assist — accurate enough to mid-range engagements and a backbone of the mid-game arsenal. Unlocked at Ammu-Nation once you reach San Fierro.

A high-magnification PSG-1-style sniper rifle that one-shots almost any enemy with a head or torso hit. Unlocked at Ammu-Nation after "Madd Dogg's Rhymes" and central to several Las Venturas heist setups.

Primarily a tool — used to tag the 100 Ballas and Vagos murals scattered across Los Santos in the "Tags" side-objective. Doubles as a weak melee weapon that briefly blinds pedestrians.

A canister that releases a cloud of CS gas, making enemies cough and slowly take damage — limited utility but funny for staged shootouts. Hard to find legitimately; appears at LSPD lockers and via the "WEAPON3" cheat.

A cheap, high-fire-rate machine pistol popular with the Los Santos gangs — dual-wieldable at Hitman SMG skill and useable in drive-bys. Drops constantly from Ballas during turf wars.

Heat-vision goggles that highlight humans and warm vehicles as bright signatures — perfect for tracking enemies through smoke or buildings. Awarded during the Las Venturas casino-prep arc and stocked at Ammu-Nation afterward.

A pink novelty that joins the dildo as a joke melee/gift weapon — slightly larger reach, same role. Picked up at adult shops and certain bedroom interiors.