GTA 6 Driving: Rockstar Brought Back GTA 4's Weight, and Hired Real Race Drivers
Rockstar has confirmed GTA 6's driving leans back toward the weighty, physical feel of GTA 4, with real racing drivers brought in to tune the handling and upgrades that change how a car actually performs. Here is everything confirmed about how GTA 6 drives.

Driving is the thing GTA players argue about most, and GTA 6 has picked a side. After a decade of complaints that GTA 5's cars felt like they were on rails, Rockstar is steering back toward the heavier, more physical handling of GTA 4, and it brought in professional help to do it. Here is what is confirmed about how GTA 6 drives.
Rockstar's own answer on the GTA 4 question
The most direct confirmation came from Rockstar North co-studio head Rob Nelson. Asked by creator TGG whether GTA 6's driving is as weighty as GTA 4's, Nelson answered "only in the best way possible," explaining that the team worked hard to keep the best parts of GTA 4's weight and feel without carrying over its frustrations.
That is about as clear a statement of intent as Rockstar gives. GTA 4's driving was divisive because cars wallowed and understeered, but it also had a sense of mass that GTA 5 traded away for accessibility. GTA 6 is trying to keep the mass and drop the wallow.
What that looks like in motion
Watching the Extended Look, reporters described cars carrying noticeably more weight through direction changes, with braking, acceleration, and collisions all reading as more physical than GTA 5. Suspension moves. Cars settle. Impacts have consequences.
The other half of the equation is speed. Despite the added weight, GTA 6 is said to have higher top speeds than GTA 5, so the payoff for a fast car is a genuinely fast car. The combination people keep describing is GTA 4's feel with GTA 5's thrill.

Real racing drivers tuned the handling
This is the detail that turned heads: Rockstar has confirmed that actual race car drivers were part of the team working on vehicle handling. That is an unusual investment for an open-world crime game, and it signals how seriously Rockstar is treating the driving model this time.
Upgrades that change performance, not just looks
Rockstar has also confirmed that vehicle customization and upgrades affect performance and handling, not only appearance. In other words, tuning a car will actually change how it behaves on the road rather than just how it looks parked outside your safehouse. Combined with the deeper handling model, that gives modifications real stakes.
Smaller touches back it up. The showcase featured a convertible whose roof lowers while you are moving, the kind of detail that only matters if Rockstar expects you to spend serious time behind the wheel.
What is not confirmed
One thing to keep straight: vehicle fuel. A refuelling mechanic has been talked about widely, but Rockstar did not demonstrate it in the Extended Look, and the studio has not confirmed how or whether it works. Treat fuel as unconfirmed for now.
The bottom line
GTA 6's driving is shaping up as the biggest handling overhaul since GTA 4, with Rockstar explicitly chasing that game's weight, real racing drivers tuning the model, higher top speeds, and upgrades that genuinely change performance. For how that translates into competition, see our GTA 6 racing guide, and for the wider reveal, our Extended Look breakdown.



