Every Weapon in GTA III and Where to Find It
All GTA 3 weapons explained: the full roster from fists to the rocket launcher, what Ammu-Nation sells, and the hideout spawns that hand you heavy firepower.

The full set of GTA 3 weapons runs to 13 entries, from Claude's bare fists all the way up to the rocket launcher. Some you buy at Ammu-Nation, some you scavenge off the street, and the heaviest hardware only appears once you start chasing hidden packages. This guide breaks down all weapons in GTA III, what each one does, and exactly where to find them across Liberty City.
All weapons in GTA III
Grand Theft Auto III gives Claude a single weapon slot per category, and he can carry all of them at once. The complete roster is:
- Fists (the default, always available)
- Baseball bat (melee)
- Pistol
- Uzi (the game's compact SMG)
- Shotgun
- AK-47
- M16
- Sniper rifle (usable only in first-person view)
- Flamethrower
- Rocket launcher
- Grenades (thrown)
- Molotov cocktails (thrown)
- Car bomb / detonator (fitted at 8-Ball's bomb shops, not carried)
The sniper rifle is the one oddity: it can only be aimed and fired in first-person, which makes it a precision tool rather than a run-and-gun option. Everything else works from the standard third-person camera.
Where to find weapons in GTA III at Ammu-Nation
Liberty City has two Ammu-Nation stores: one in Saint Mark's on Portland, and a second in Newport on Staunton Island. The Portland branch is the first gun shop you can reach, and it is where most players buy their starter loadout.
Confirmed Ammu-Nation prices:
- Pistol: $250
- Uzi: $800
- Grenades (M67): $2,000
- Sniper rifle: $10,000
Stock expands as you progress through the story, so an early visit will show fewer options than a late-game one. The baseball bat is not sold at Ammu-Nation. You pick it up off the street rather than buying it, and it is one of the easiest weapons to grab in the opening hours on Portland.
If you are still learning the island layout, the GTA III game hub maps out the districts these shops sit in.
Buying heavier guns at Phil Cassidy's Army Surplus
For the serious hardware, Liberty City points you toward Phil Cassidy's Army Surplus on Staunton Island, which opens up later in the game. This is where the military-grade gear lives: heavier automatic weapons and explosives that Ammu-Nation does not stock on Portland. Phil's shop is gated behind story progress, so do not expect a fully kitted arsenal on your first trip across the bridge.
Plenty of guns also spawn for free at fixed points around the map. Killing rival gang members frequently drops their weapons, and certain alleys and rooftops have standing pickups that respawn over time. Buying is the reliable route, but a careful sweep of a district can arm you without spending a dollar.
Hidden package weapon spawns at the three hideouts
The most efficient way to stock the entire armory is to collect hidden packages. There are 100 hidden packages scattered across Liberty City, and each one pays out $1,000. The bigger prize is the weapon and item drops: for every 10 packages you find, a new pickup spawns permanently outside all three of Claude's hideouts.
Those three hideouts are:
- The Portland safehouse, tucked in the Red Light District
- The Staunton Island safehouse in Belleville Park
- The Shoreside Vale safehouse, the Wichita Gardens apartment
Because the spawns appear at every hideout, you get the reward fresh each time you arrive on a new island. The progression is fixed:
- 10 packages: Pistol
- 20 packages: Uzi
- 30 packages: Grenades
- 40 packages: Shotgun
- 50 packages: Body armor
- 60 packages: Molotov cocktails
- 70 packages: AK-47
- 80 packages: Sniper rifle
- 90 packages: M16
- 100 packages: Rocket launcher
Collecting all 100 also drops a $1,000,000 bonus on top of the $1,000 per package, so a full sweep is worth $1.1 million plus a free, infinitely respawning rocket launcher parked at every safehouse. That single reward makes the hidden package hunt the best long-term source of firepower in the game.
The fastest way to a full arsenal
If you want every gun without grinding all 100 packages, the GUNSGUNSGUNS cheat hands Claude the whole loadout instantly. It is the original "all weapons" code that the series has referenced ever since, and it still works in modern re-releases. The trade-off is the usual one: cheats can block achievements and, on some original builds, complicate saves. Our GTA III cheats guide covers the full list and what each code breaks.
For most players the sensible path is a mix: buy a pistol and Uzi early from the Saint Mark's Ammu-Nation, grab the baseball bat and any free street spawns, then let the hidden package rewards fill in the shotgun, AK-47, sniper rifle, M16, and rocket launcher as you explore. By the time you have swept all three islands, every weapon in GTA III is sitting at your door for free. If you want to see the islands and districts these pickups appear in, browse the GTA III screenshots gallery.



