All 50 GTA 4 Stunt Jumps, Mapped by Borough
GTA 4 stunt jumps explained: all 50 unique stunt jumps by borough, the best bike for the long ones, landing tips, and how they tie into 100 percent.

There are exactly 50 GTA 4 stunt jumps scattered across Liberty City, and clearing every one is a hard requirement for both an achievement and full game completion. This guide maps all 50 unique stunt jumps in GTA IV by borough, names the best vehicles for the long ramps, and walks through the technique that turns near-misses into clean landings. Confirm the count before you start: it is 50, not 200 like later games in the series.
How many stunt jumps are in GTA IV?
The base game of Grand Theft Auto IV contains 50 unique stunt jumps. That number is fixed: the two expansions (The Lost and Damned, The Ballad of Gay Tony) track their own separate jump lists and do not add to the original 50.
Each jump is a pre-placed ramp, broken bridge section, or raised ledge. To register one, you have to hit it with enough speed, get airborne, and land on all of your wheels with the vehicle still drivable. A crash landing on the roof or a destroyed bike does not count. When a jump registers, the game flashes a slow-motion replay and a counter: "Stunt jump completed. XX stunt jumps left to do."
All 50 stunt jump locations by borough
The 50 jumps are spread unevenly across Liberty City's boroughs. Alderney and Algonquin hold the bulk of them, while Broker and Bohan have only a handful. Here is the full breakdown:
- Alderney: 18 jumps. The largest cluster. Several sit near your Alderney safe house, including a long ramp due east that launches you over the river toward Algonquin.
- Algonquin: 15 jumps. Dense, urban, and often tight. Many use construction ramps, parking structures, and elevated road sections in the heart of the city.
- Dukes: 10 jumps. A mix of highway gaps and suburban ramps out in the eastern borough.
- Bohan: 4 jumps. A small set in the northern borough, easy to knock out in one loop.
- Broker: 3 jumps. The fewest of any borough, quick to mop up.
That distribution (18 + 15 + 10 + 4 + 3) adds up to the full 50. Two of the jumps are water jumps that require a boat rather than a road vehicle, so plan to grab one when you reach them instead of trying to muscle a bike across.
The best vehicle for clearing GTA IV stunt jumps
The single best vehicle for nailing these jumps is the NRG-900 sportbike. The reason is air control: when a car leaves a ramp at a bad angle it spins helplessly and lands on its roof, but a motorcycle lets you tilt the nose up or down mid-flight to correct your pitch and land on both wheels. That control is exactly what the "land on all wheels" rule rewards.
You can buy or steal an NRG-900 at a motorcycle dealership in Alderney, which is convenient given that the borough holds the most jumps. Other base-game bikes such as the PCJ-600 and the dirt-oriented Sanchez work too, since speed and light handling both matter more than raw size here. Keep a spare bike marked or remember the dealership location, because you will wreck a few during the harder attempts.
For the two water jumps, swap to a fast boat. For the rest, stick with the bike. A guide to wider Liberty City driving and vehicle spawns lives in our GTA IV game hub.
Tips for nailing the landings
The jumps that trip people up are almost never about finding the ramp. They are about speed and angle. A few habits make the difference:
- Approach at full throttle in a straight line. Most failed jumps come from hitting the ramp at a slight angle, which sends the bike sideways in the air. Square up early.
- Use mid-air pitch control. On a bike, lean back to bring the nose up if you are about to nosedive, and lean forward if you are floating too flat. Aim to touch down front-and-rear wheel together or rear-first.
- Give yourself runway. The long Alderney-to-Algonquin river jump basically demands starting from near the safe house to build top speed. Short run-ups are the most common reason a jump comes up just short.
- Land on flat ground, not into a wall. A perfect arc that ends face-first into a building still counts as a fail because the vehicle stops dead. Scout where you will come down.
- Save before tricky ones. A handful of Algonquin jumps in tight construction gaps are genuinely fiddly. Re-spawning at a save point beats riding back across the map.
Manual aim and a slow, deliberate camera help you read the ramp angle before you commit. If you want to experiment with traffic density or weather while practising, the in-game options and the platform's photo tools pair well with our GTA IV screenshots gallery.
How stunt jumps tie into the Dare Devil achievement and 100 percent
Completing all 50 unlocks the Dare Devil achievement, worth 30 Gamerscore on Xbox 360 and PC, or a silver trophy on PlayStation 3. The counter only pays out when the final jump is done, so there is no partial credit on the achievement itself.
The same task is one of the boxes on the 100 percent completion checklist. All 50 stunt jumps together are worth 2.5 percent of full completion, and like the achievement, that 2.5 percent only registers once every jump is cleared. Knock out 49 and you have earned nothing toward the total, so this is an all-or-nothing grind best saved for a focused session.
If you are chasing 100 percent, fold the stunt jumps in alongside the 200 pigeons and the other side activities rather than treating them as a separate trip. They are not tied to any cheats, but if you want to make the cleanup easier you can check spawn-related help on the GTA IV cheats page.



