Every Property and Business You Can Buy in GTA 5 Story Mode
GTA 5's story mode lets each protagonist buy businesses that pay weekly income, from a $150k hangar to a $10 million cinema. Here is what you can buy, who can buy it, and which ones are actually worth the money.

Story mode in GTA 5 has a property system that is easy to overlook: each protagonist can buy businesses that pay weekly income straight into their bank account, and several also unlock missions or collectibles. You also need to own 5 properties for 100% completion. Here is what is on offer and which ones earn their keep.
How it works
Buy a business and it deposits a weekly profit every seven in-game days. Some are passive cash; others unlock side activities or collectible hunts. Properties are tied to specific characters, so check who can buy what. The best time to invest is after the big final heist, when at least one character is flush.
The standouts
- Sonar Collections Dock ($250,000, Michael). Less about weekly income and more about access: it unlocks the Submersible, the Nuclear Waste collectible hunt (30 barrels at ~$23,000 each, roughly $690,000 total) and Michael's "Death at Sea" stranger mission. One of the best returns in the game once you factor the waste payout.
- McKenzie Field Hangar ($150,000, Trevor, after the "Nervous Ron" mission). Unlocks arms-trafficking missions that pay $5,000 per ground run and $7,000 per air run, plus a free Cuban 800 plane and a dune buggy.
- Doppler Cinema ($10,000,000, Michael). The most expensive property in the game and the highest weekly earner at about $132,000 a week. Only worth it if you are sitting on heist money with nothing else to spend it on; the payback period is long.
- Smoke on the Water ($204,000, Franklin). A legal weed dispensary that pays roughly $9,300 a week, a solid mid-tier earner.
The rest
Beyond those, each character has a spread of smaller businesses: cinemas and theaters (the Tivoli and Ten Cent for Michael), bars and clubs (Hen House, Pitchers, Tequi-la-la and Vanilla Unicorn for Trevor), the Downtown Cab Co. (Franklin, which adds taxi missions and free cab rides), the Towing Impound (Franklin, with tow-truck side work), and Los Santos Customs (Franklin gets the Burton branch free after a mission). Most pay modest weekly sums but several add activities and free vehicles on top.
What to prioritize
If you want the best value, buy the Sonar Collections Dock first for the nuclear-waste windfall, then McKenzie Field Hangar for Trevor's trafficking income, and pick up the cheaper businesses to hit the 5-property requirement for 100%. Save the $10 million Doppler Cinema for last, after the final heist, when money has stopped being a constraint and you just want the biggest weekly drip.



