Rockstar's New Mod Guidelines, Rule by Rule: What Is Actually New, What Was Already Banned, and What They Do Not Say About GTA 6
Rockstar's Mod Guidelines page, dated September 10, went viral this week as a ban on new missions, cross-title maps, ports and paid roleplay servers. Most of that was already policy. Here is every rule with its history, the two things that are genuinely new, how the FiveM licence changed the same day, and why GTA 6 is never mentioned.

Over the weekend a Rockstar Games page called Mod Guidelines spread across X and Reddit, and by Monday GamesRadar+, Eurogamer, PC Gamer, IGN and half the games press had run it as Rockstar "axing" new missions, cross-title maps, console ports and real-money roleplay servers ahead of GTA 6. The rules are real, the page is dated September 10, 2026, and the reaction is understandable. But most of the coverage treated a consolidation of nine years of existing policy as a new crackdown, and none of it explained what actually changed.
This is the rule-by-rule version: what the page says, what Rockstar had already said in 2017, 2019, 2022 and 2023, the two rules that are genuinely new, the licence document that changed the same day and tells you what "Creator Platform" means, and the question everyone is really asking, which the page never answers.
What Rockstar published, and when
The page lives at rockstargames.com/community-resources/mod-guidelines, carries the date September 10, 2026, and opens by defining its subject: "Mods are either 'Custom Content' or 'UGC' under the Rockstar Games Terms of Service, depending on how they are made." It then sets out five headed sections: Respect Our Games, Do Not Infringe Rockstar Games or Third-Party IP, Do Not Harm the Creator Community, Do Not Engage in Unauthorized or Abusive Monetization, and These Mod Guidelines Are Not a License. The stated purpose: "To maintain a fun, creative, and welcoming place for players and content creators, we encourage everyone to keep the following in mind."
Nobody noticed for ten days. An X post on September 20 surfaced it, GamesRadar+ ran the first article on the morning of September 21, and the rest followed within hours. Eurogamer describes the guidelines as "updated earlier this month," PC Gamer as "published" on September 10; the page shows only the one date, so we cannot say whether the URL existed before it.
The rules, line by line
Here is every rule, in Rockstar's words, with what it covers.
Respect Our Games. "Rockstar Games creates unique worlds, characters, and stories, which form the official continuity of our games. Like all creators, we have the right to set limits on how others can use our games and brand." Then three bullets:
- "Do not expand or modify Rockstar Games' official storylines, plots, missions, characters, or other elements of our established continuity." That is story expansions, new missions and new characters.
- "Do not make mods that combine maps, locations, characters, storylines, in-game assets, or other IP from one Rockstar Games title into another title." That is Liberty City in GTA V, Red Dead's Mexico in Red Dead Redemption 2, any cross-game map.
- "Do not modify our games to operate on consoles, hardware devices, or other platforms where they have not been officially released by Rockstar Games." That is fan ports: Switch, Dreamcast, phones.
Do Not Infringe Rockstar Games or Third-Party IP. "Do not use protected elements of anyone else's intellectual property in your mod, including art, characters, music, photos, games, advertisements, brands or logos, real-world locations, etc." Plus: "Do not use Rockstar Games IP or logos to promote or otherwise suggest that your mod or custom server is endorsed by or affiliated with Rockstar Games." No Shrek, no Iron Man, no real car badges, no real-world likenesses or reused voice lines without written permission, and no "official" branding on your server.
Do Not Harm the Creator Community. "Multiplayer modding is limited to Rockstar Games' official licensed Creator Platform or else as otherwise licensed directly by Rockstar Games." And: "Do not create, share, or use cheat menus or other software that interferes with Rockstar Games' official multiplayer, online services, or licensed Creator Platform." The page also states Rockstar will not "tolerate abuse, bullying, threats, or harassment of any kind," will not tolerate "pornography; mods that endorse violent extremism, promote self-harm, physically threaten any other player; or mods that present a risk to minor safety," and that "all mods must comply with Rockstar Games User Rules and Community Guidelines."
Do Not Engage in Unauthorized or Abusive Monetization. "Unless permitted via Rockstar Games' official Creator Platform, all modding must be strictly non-commercial." The Creator Platform is "the exclusive licensed home for our community to monetize their mods." The specifics: "We do not permit mods to enable real money gambling, 'loot boxes,' 'gacha,' or similar chance mechanics for real money. We do not permit the offering or selling of in-game virtual currency for real money. We do not permit the use or promotion of cryptocurrency." No third-party advertising or sponsored content, and "do not monetize access to in-game assets, missions, DLCs, etc., created by Rockstar Games."
These Mod Guidelines Are Not a License. "Rockstar Games does not endorse or sponsor any third-party project or mod. We can revise this policy at any time. Nothing in these guidelines waives or limits the right of Rockstar Games or Take-Two Interactive to enforce its intellectual property or act to protect our community." The page reserves the right to take down any mod at any time.
What "Creator Platform" means, and the document that changed the same day
Every outlet inferred that "Creator Platform" means FiveM and RedM, the multiplayer frameworks Rockstar acquired with Cfx.re in 2023. The page confirms it: its "Creator Platform License Agreement" link goes to fivem.net/terms.
That licence is the part of this story nobody has reported. The Platform License Agreement that FiveM and RedM users accept was reissued with the header "Last Updated: Sept. 10 2026", the same date as the guidelines. Its section 1.3 now conditions access on "the Rockstar Games Mod Guidelines." The previous version, dated January 12, 2026, named two different documents in that slot: "the Rockstar PC Single-Player Mods Policy, and the Rockstar Roleplay Server Policy." Every other change between the two PDFs is typographic.
So the Mod Guidelines page is, in the most literal sense, a replacement. Two older policies, one for single-player mods and one for roleplay servers, were retired and folded into a single document that now governs everything, and the FiveM licence was rewired to point at it. That is why the page reads like a list of prohibitions with no permissions: it is the consolidated rulebook the licence points to, not a new stance.
What was already banned: 2017, 2019, 2021, 2022
This is where the "Rockstar just banned new missions" framing falls apart.
2017. After the OpenIV takedown backlash, Rockstar published its PC single-player mods position, quoted in full by PC Gamer on June 23, 2017: "Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar's PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties." It excluded, even then, "(i) multiplayer or online services; (ii) tools, files, libraries, or functions that could be used to impact multiplayer or online services, or (iii) use or importation of other IP (including other Rockstar IP) in the project." And it said, in 2017: "This is not a license."
2019. PC Gamer reported in July 2021 that the 2017 statement "was quietly updated in 2019" to also exclude "making new games, stories, missions, or maps." The continuity rule that went viral this week has been written policy for seven years.
2021. Take-Two enforced it. DMCA notices in July and August 2021 hit GTA 5's Vice City Overhaul, the GTA: Liberty City total conversion, Vice Cry and GTA: Underground, and PC Gamer reported takedowns "for mods that move content from older Grand Theft Auto games into GTA5, as well as mods that combine older games from the GTA3 generation into one." The reverse-engineered re3 and reVC projects were hit the same summer. The cross-title rule is not new either; it has a body count.
2022. On November 18, 2022, Rockstar posted roleplay-server rules that, per PC Gamer, targeted "misuse of Rockstar Games trademarks or game intellectual property," "importation or misuse of other IP in the project, including other Rockstar IP, real-world brands, characters, trademarks or music," and commercial exploitation. That is the "Rockstar Roleplay Server Policy" the January licence referenced and the September one dropped.
2023 and 2026. Rockstar bought Cfx.re in August 2023, saying it had "expanded our policy on mods to officially include those made by the roleplay creative community." In February 2026, alt:V, the nine-year-old rival GTA V multiplayer client, shut down; its team told PC Gamer that "Rockstar Games and Take-Two Interactive have made it clear that FiveM is the only authorized platform for GTAV multiplayer modding." The "Creator Platform only" rule was being enforced seven months before it was written on this page.
What is genuinely new
Strip out everything that was already policy and two things remain, plus some housekeeping.
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The ports and platforms rule. Neither the 2017 statement nor its 2019 revision said anything about running Rockstar games on hardware Rockstar never shipped them for. This bullet is new, and it is the one that hits the most visible current projects: fan ports of GTA III to the Dreamcast and GTA V to the Switch have been widely covered, and RockstarINTEL and GTA BOOM both name them as the obvious targets. Note that Tom's Hardware reported the Switch build was assembled from source code that leaked in 2023, which put it outside any Rockstar tolerance long before this page existed. TweakTown reads the wording as not covering emulation, and we agree: emulating a console Rockstar did ship for is not "modifying our games to operate on" a new platform.
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The Creator Platform as the exclusive place to make money. The 2017 policy said non-commercial, full stop. The new page carves out one sanctioned exception and names it: FiveM and RedM, under Rockstar's licence, are "the exclusive licensed home" for monetised mods. Everything else "must be strictly non-commercial." The gambling, loot-box, virtual-currency and crypto bullets are the detail of that rule, not separate rules.
The housekeeping: the harassment, extremism and minor-safety clauses, the "do not imply Rockstar endorsement" rule, and the explicit cheat-menu bullet are all new in writing, though hardly surprising.
The projects people are naming
Be careful with this part. No takedown has been tied to the September 10 page, Rockstar has not commented on any individual project, and the page reserves the right to act "at any time," which cuts both ways: it also means nothing is automatically dead.
- Nuevo Paraíso, the mod that rebuilds Red Dead Redemption's Mexico inside Red Dead Redemption 2, was announced for a September 16 release, six days after the page date, free on Nexus Mods and PC-only, per GamesRadar+. It sits squarely in the categories the continuity and cross-title bullets describe. Whether Rockstar does anything about it is unknown.
- Real-money roleplay servers. IGN framed the guidelines as ending influencer plans for monetised GTA 6 RP servers, citing claims that players could quit their jobs to play on them. Rockstar has not responded to anyone by name. What the page actually says is narrower and more useful: no real-money gambling, no virtual currency for real money, no crypto, no third-party sponsorship, and no monetisation at all outside the Creator Platform. A server on FiveM operating under Rockstar's licence can still make money the way the licence allows; a server built on anything else cannot.
- NoPixel is not affected. It runs on Rockstar's own Cfx platform, which is the sanctioned route, and its Rockstar-backed nopixel V beta is the clearest example of what the guidelines are steering people toward.
How Rockstar can enforce this
PC Gamer's Lincoln Carpenter put it well: "House rules are a lot harder to enforce at someone else's house." On FiveM and RedM, Rockstar owns the platform and the licence, and can act directly. Everywhere else, from Nexus Mods to GitHub to a Dreamcast homebrew forum, it has the same tools it has always had, which are copyright notices and, in extreme cases, lawsuits. The 2021 takedown wave shows it is willing to use them; the six years of Vice City and Liberty City mods that were never touched show it is selective.
What this means for GTA 6
Here is the part every headline implied and the page never says: GTA 6 is not mentioned anywhere in the Mod Guidelines. None of the roughly twenty bullets names it, and the page is written about Rockstar's games in general. The obvious reasons: GTA 6 launches November 19 on PS5 and Xbox Series X|S only, no PC version has been announced, and there is no GTA 6 mod scene to regulate. TweakTown's write-up asserted the rules cover "the upcoming Grand Theft Auto VI"; that is a reasonable inference about the future, not something the page states.
What the guidelines do tell you about GTA 6 is indirect. If and when the game reaches PC, the rulebook already exists, and multiplayer modding on it will run through Rockstar's Creator Platform or not at all. That is consistent with everything Rockstar has done since buying Cfx.re, which we covered in Rockstar owns FiveM now and in the nopixel V and GTA 6 roleplay piece. For what Rockstar has and has not said about GTA 6 mod support directly, see our mod support explainer.
The reaction
The community read it as a Nintendo turn. GamesRadar+ collected the mood on X: "Oh my god bro they went the path of the Nintendo" and "No fun allowed basically." The more measured take, which we share after reading the page against its predecessors, is that Rockstar wrote down what it was already doing, added a ports rule, and made FiveM the only licensed place to get paid. For a full history of how the relationship between Rockstar and its modders got here, our modding controversy timeline is the place to start.
FAQ
Are GTA 5 single-player mods banned? Not by this page. It lists prohibitions and never affirmatively permits anything, but the 2017 position that Take-Two "generally will not take legal action" against single-player, non-commercial, IP-respecting mods was never withdrawn, and the guidelines page says it is "not a license" rather than a revocation. Car mods, graphics mods and gameplay tweaks that do not touch continuity, other IP or online play are in the same position they were in last month.
Can I still sell FiveM content? Yes, under the Creator Platform licence. That is the one sanctioned route, and the page describes it as exclusive.
Is emulation covered? The wording targets modifying games to run on unreleased platforms. Running an official PS2 release in an emulator is not that. Rockstar has not addressed emulation directly.
Will GTA 6 have mods? Nothing has been announced. GTA 6 is console-only at launch with no PC date, and the Mod Guidelines do not mention it.
Sources
- Rockstar Games - Mod Guidelines
- Cfx.re / FiveM - Platform License Agreement, updated September 10, 2026 (PDF)
- Cfx.re / FiveM - Platform License Agreement, January 12, 2026 (PDF)
- PC Gamer - Rockstar asks modders to please take its games very seriously
- GamesRadar+ - Ahead of GTA 6, Rockstar releases modding guidelines that axe new missions, maps, ports and more
- Eurogamer - Rockstar issues new mod guidelines restricting modders ahead of GTA 6
- IGN - Rockstar Games' new modding policy crushes influencers' dreams for monetized GTA 6 RP servers
- TweakTown - Rockstar officially draws a hard line on GTA mods ahead of GTA 6
- PC Gamer (2017) - Rockstar issues new statement on mods after OpenIV
- PC Gamer (2021) - Take-Two has been issuing takedowns for GTA mods
- PC Gamer (2021) - Further Take-Two copyright notices fan GTA 3 remake rumors
- PC Gamer (2022) - Rockstar sets new rules for GTA Online roleplay servers
- PC Gamer (2023) - Rockstar buys the makers of the GTA Online FiveM mod it banned 8 years ago
- PC Gamer (2026) - Rockstar celebrates official GTA mod support by nuking non-official mod platform
- GamesRadar+ - Red Dead Redemption 2 fans make the DLC they've always wanted with a massive Mexico mod

