
GTA 6's Confirmed Weapons List
Trailer 2's heist sequence confirmed several Grand Theft Auto VI weapons. Here's the running list — Carbine Rifle, Pistol .50, Pump Shotgun, plus what we expect at launch.
Theo writes about the classic Grand Theft Auto era, from GTA 3 and Vice City to San Andreas, with a focus on lore, characters, and the cars that defined each city.

Trailer 2's heist sequence confirmed several Grand Theft Auto VI weapons. Here's the running list — Carbine Rifle, Pistol .50, Pump Shotgun, plus what we expect at launch.

Port Gellhorn is GTA 6's working-port industrial town to the north — the heist-friendly counterweight to Vice City's neon. Here's what we know.

The 2026 HD-universe Vice City returns to the same coastal geography as the 1986 original. Here's how the 40 in-fiction years have changed the city.

Twelve years of GTA Online businesses, ranked by 2026 ROI — Acid Lab, Bunker, Nightclub, Agency, Salvage Yard. Which to buy first, in what order.

Five career paths gate distinct GTA Online progression — Executive, Bounty Hunter, Hitman, MC President, Heister. Here's the comparison and which to choose.

Twelve years of cheaters and Rockstar's evolving response — BattlEye, the 2023 banwave, and the post-Online integrity that followed.

Niko Bellic, the McReary family, the Pegorino mob, and the betrayer hunt — Grand Theft Auto IV's full plot, primed for replay.

The 100% completion flag in San Andreas requires every mission, every collectible, every school. Here's the complete checklist for the most ambitious GTA completion run.

GTA V's three-protagonist system lets you switch between Michael, Trevor, and Franklin. Here's who each one is, what makes each playstyle distinct, and which one to lead with.

GTA V's 57 Random Events scatter across the map, triggered by your protagonist driving past specific spots. Here's the complete list with reward and replay value.

GTA V's optional Strangers and Freaks side missions add 60+ hours of content and some of the campaign's best-written setpieces. Here's the ranking.

Niko's friend list isn't just contacts — each friendship gates real gameplay rewards. Here's how the GTA IV friend system works and which relationships matter most.

Three Leaf Clover, Snow Storm, Holland Nights — the ten Grand Theft Auto IV missions every fan can quote on cue, and why each one still works.

The Las Venturas Caligula's Casino arc is the first proper Rockstar heist sequence — predating GTA V's by nearly a decade. Here's the full walkthrough.

Eight named gangs operate across San Andreas — Grove Street, Ballas, Vagos, Aztecas, Triads, Mafia, Loco Syndicate, San Fierro Rifa. Here's the complete chart.

From the bank job to the mall shootout to Keep Your Friends Close — the ten Grand Theft Auto: Vice City missions every fan can quote on cue.

Lance Vance — voiced by Philip Michael Thomas — is Tommy's mid-game ally and third-act betrayer. Here's the full Lance arc and why it still works.

From Ocean Beach to Starfish Island to the Malibu Club — every district of Vice City's 1986 map, what it's modelled on, and what to do in each.

Claude is the only fully-silent protagonist in mainline Grand Theft Auto. Here's what we know about him — name, history, what GTA III tells you and what GTA San Andreas later confirmed.

Twenty-five years on, these are the GTA III missions every fan still remembers — bank heists, betrayals, the dam finale, and the boat ride that introduced 8-Ball.

Portland, Staunton Island, Shoreside Vale — the three islands of GTA III's Liberty City split the campaign into three distinct acts. Here's what defines each.

Liberty City's seven gangs in 2001 — who runs what, who's allied with whom, and how the campaign rewrites the entire balance of power by the end.